Fortnite : V8.50 PATCH NOTES

BATTLE ROYALE

WHAT’S NEW?

Endgame – Limited Time Mode
Join the battle for the Infinity Stones! Fight as Chitauri and Thanos or wield Avengers items in the Endgame LTM

LIMITED TIME MODE: ENDGAME

Summary
Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.

Mode Details

  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.  
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
    • Reality Stone (Red) = Heath & Shields doubled (1000->2000)
    • Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
    • Mind Stone (Yellow) = Jump height doubled
    • Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
    • Time Stone (Green) = Big knockback added to each hit, damage x3
    • Power Stone (Purple) = Laser damage x6
  • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
  • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
  • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.

WEAPONS + ITEMS

Bug Fixes & Improvements

  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
    • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
    • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
    • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.  
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.

GAMEPLAY

Bug Fixes & Improvements

  • We’ve resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
    • You’ll receive this compensation via the Gifting system.

more info can be found here

Matthew Wrightson

I have been playing games for over 30 years, I mainly focus on FPS, Sport and adventure type of games. When reviewing I keep an open mind and will write how I feel the game plays for me.

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