Vane Release Date Trailer,
Mesmerizing exploratory adventure Vane is out now on Steam Explore the skies, caves, and forgotten cities in this surreal fever dream
Tokyo-based independent studio Friend & Foe is proud to announce that after more than four years in development its hallucinatory adventure Vane is out now on Steam for $19.99, with an additional 10% launch discount. Additionally, the soundtrack is available on Steam and Bandcamp for $6.99.
Vane initially debuted this past January on PlayStation 4, where it was praised by outlets such as Eurogamer, Frieze, VG247 and The Verge for its awe-inspiring art direction, themes of human evolution, and evocative synthy soundtrack.
Set in a ruined desert, Vane is an exploratory journey, where players will transform between bird and child form to unravel the land’s mysteries and create a path forward through this expansive landscape filled with ominous caves, mysterious machinery and harrowing storms. As they roam this mythical wasteland, the world reacts to their passage, evolving and building into something altogether different.
Vane is the culmination of more than four years of development by the Tokyo-based expat studio Friend & Foe Games, a team with AAA experience spanning titles like The Last Guardian, Killzone, Battlefield 3, and Bionic Commando. Developed with the conviction that players should find their own path through the world, Vane is an enigmatic and unnerving game that aims to leave an impact. The result is a minimalistic, stark environment that encourages exploration just to the edge of getting lost, all set to an all-original brooding synth soundtrack.
This PC release of Vane includes all the updates added to the PS4 version, including more forgiving checkpointing, better performances, and numerous bug fixes.
Vane Release Date Trailer
“Vane represents the fruits of our labor for nearly half a decade and we’re thrilled to bring it to a platform as globally popular as PC,” said art director Rasmus Deguchi. “Since Vane contains no words whatsoever, it can be understood universally across all cultures and languages. We recognize that its abstract approach to storytelling won’t be for everyone, and that’s okay. It’s the game we set out to make and we’re very proud of how it came together in the end. We hope PC players appreciate our vision.”