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Sekrio: shadows die twice review

by Matthew Wrightson
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Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world.

Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.

So with that said how does the gameplay?

Beautifully in a nut shell, it has some amazing graphics and death sequences. However, it will test the skilled gamer.

I played a few hours of the game and I died probably about 50 times. That said though even though I could feel the rage creeping in I wanted more, I wanted the challenge, I needed to kill that boss.

Jumping from roof top to tree has been crafted better than I assassin creed.

Fighting is a master craft in tactics, no just running in smashing buttons and hoping. You will need to think a couple of steps ahead.

The story, this is where you will be compelled the most it has been written with the gamer in mind to pull you in and make you feel that you are living the game.


However, I did notice there are 1 or 2 issues. But not a deal breaker and hopefully will be addressed soon.

Occasionally the buttons are not that responsive. Making you tap a couple of times to pick up items.

The other is a did notice I frame drop sometime in multiple NPC fights.

The lock on to fight can sometimes irritate me but it makes sense what they are trying.


Simply put if you want a massive challenge and to put a unique game that will try your patience but reward the gamer then this is worth the money.

9 out of 10

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